# Kos Parasite / Cultist for Dark Souls III

Release: Version 0.1
Game version: **Dark Souls III 1.15.2.0**

This mod adds Bloodborne's transformed Kos Parasite combat, animated tentacle
models, Bloodborne attack sounds, a two-handed cosmic-burst weapon art,
Milkweed Gloves, and a non-hooded Brainsucker Head to Dark Souls III.

It also adds **Cultist** as an eleventh selectable starting class.

## Cultist starting equipment

- Kos Parasite
- Brainsucker Head
- Milkweed Gloves
- Worker Garb
- Worker Trousers

Cultist has the same starting level and attributes as Sorcerer.

## Installation and launch

1. Extract the complete `DarkSouls3-KosParasite-Cultist` folder somewhere
   outside the Dark Souls III installation directory.
2. Put Steam in offline mode and use an offline save profile. Modded play can
   be unsafe for online accounts.
3. Run `Launch DS3 - Mod Engine 2.bat` from the extracted folder.
4. Start a new game and select **Cultist** to receive the complete loadout.

The included launcher loads the local `mod` directory. It does not overwrite
the installed game. Starting-class changes do not retroactively modify an
existing character.

## Combat notes

- Two-hand the Kos Parasite to use its transformed Bloodborne moveset.
- Two-handed L2 performs the tentacle-wrap cosmic eruption. It costs 30 FP
  and deals Dark damage in an area around the player.
- The weapon deals pure Dark damage and scales strongly with Intelligence and
  Faith, with scaling increasing through reinforcement levels.

## Compatibility

This is a self-contained Mod Engine 2 package. Other mods that replace the
same regulation, player animation/behavior, parts, common SFX, English
messages, or main sound-bank files require a manual merge.

To uninstall, close the game and remove this extracted folder. No original
game file is replaced.

Bloodborne and Dark Souls III assets and names are property of FromSoftware.
This is an unofficial fan-made mod.
